Pixy2 Quick Links
Basics
Connecting Pixy2 to…
Pixy2 Modes / Programs
Software and Support
Basics
Connecting Pixy2 to…
Pixy2 Modes / Programs
Software and Support
This program is a hue-based object detection algorithm. More information about the CCC program can be found here.
This menu contains all of the actions available for the color connected components program, which mostly has to do with setting color signatures. To bring up this menu, you must be running the color_connected_components program by selecting it in the Program menu, and then clicking on the Action menu in the menubar.
This menu contains the different views available in PixyMon for the color connected components program. To bring up this menu, you must be running the color_connected_components program by selecting it in the Program menu, and then clicking on the View menu in the menubar.
This tab contains all of the most effective parameters for “tuning” the accuracy of color signatures. To bring up this tab, you must be running the color_connected_components program by selecting it in the Program menu, and then bringing up the Configure Dialog (click on the gear icon or select File➜Configure). Now select the Tuning tab under Pixy Parameters (it should be the first pane you see when you bring up the Configure Dialog.)
This tab contains more advanced parameters for adjusting various color connected components things. To bring up this tab, you must be running the color_connected_components program by selecting it in the Program menu, and then bringing up the Configure Dialog (click on the gear icon or select File➜Configure). Now select the Expert tab under Pixy Parameters.
The Signature Labels tab allows you to label objects that are detected by Pixy2. To bring up this tab, you must be running the color_connected_components program by selecting it in the Program menu, and then bringing up the Configure Dialog (click on the gear icon or select File➜Configure). Now select the Signature Labels tab under Pixy Parameters.
Note that the signature labels are stored on Pixy2. So if you set some signature labels and then plug your Pixy into another computer running PixyMon, the labels will be there.
To label a signature, simply type in the label and click on Apply or OK.
Detected objects that match this signature will then be labeled in PixyMon.
Labeling color coded objects requires typing commands into the console, since there are thousands of possible color codes. You can bring up the console by selecting Console in the View menu. Start by pressing the stop button.
Then type in the command cc_setLabel followed by the color code number (in octal) followed by the label. Note, if you want spaces in your label, use underscores instead. And don't forget to hit return!
Your label will then show up in the Signature Labels Tab as you'd expect, and any objects that match your color code will be labeled with the label you specified. (yay!)