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wiki:v2:lego_line_following_demo [2019/01/31 01:24]
pixycam
wiki:v2:lego_line_following_demo [2019/01/31 01:43] (current)
pixycam
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   - Attach Pixy2 and plug into port 1 as shown. ​ Note how Pixy2 is pointed down (It's going to be tracking lines on the ground!)\\   - Attach Pixy2 and plug into port 1 as shown. ​ Note how Pixy2 is pointed down (It's going to be tracking lines on the ground!)\\
 {{wiki:​v1:​img_5351_result.jpg?​400}} {{wiki:​v1:​img_5351_result.jpg?​400}}
 +  - Here's what the finished robot should look like. Note the angle that Pixy2 is looking at the ground.\\ 
 +{{wiki:​v1:​img_5345_result.jpg?​400}}
  
 ==== Cables (IMPORTANT!) ==== ==== Cables (IMPORTANT!) ====
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 {{wiki:​img:​3e3b64f2ff052ac58280fa2315eff9d803714e6e.png}}\\ {{wiki:​img:​3e3b64f2ff052ac58280fa2315eff9d803714e6e.png}}\\
    
-  - Browse to the location where you unzipped the "LEGO blocks and examples"​ file (which you can download [[https://​pixycam.com/​downloads-pixy2/​|on this page]]), and then to the **examples** directory and select "​line\_follow.ev3"​ and click on **Open**+  - Browse to the location where you unzipped the "LEGO blocks and examples"​ file (which you can download [[https://​pixycam.com/​downloads-pixy2/​|on this page]]), and then to the **examples** directory and select "​line\_follow.ev3"​ and click on **Open**. You should see a program that looks like this (below).\\
-  - Click on the "​track"​ tab. You should see a program that looks like this (below).\\+
 {{wiki:​v1:​image_741.png}}\\ {{wiki:​v1:​image_741.png}}\\
   - Draw a smooth line on a large sheet of paper using a black marker. ​ Taping several standard-sized pieces of paper together to create a larger sheet of paper is a good approach. ​ You can make a circle, oval, figure-eight,​ or something more complex, but keeping it simple is good for the first test.   - Draw a smooth line on a large sheet of paper using a black marker. ​ Taping several standard-sized pieces of paper together to create a larger sheet of paper is a good approach. ​ You can make a circle, oval, figure-eight,​ or something more complex, but keeping it simple is good for the first test.
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-===== Making Turns =====+===== Making Turns at Intersections ​=====
  
 If your line drawing has an intersection,​ you can tell your robot always turn left or always turn right (for example) by "​hard-coding"​ the Turn Angle. ​ With the program stopped, try setting the Turn Angle to -90 degrees. If your line drawing has an intersection,​ you can tell your robot always turn left or always turn right (for example) by "​hard-coding"​ the Turn Angle. ​ With the program stopped, try setting the Turn Angle to -90 degrees.
wiki/v2/lego_line_following_demo.1548897856.txt.gz · Last modified: 2019/01/31 01:24 by pixycam