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wiki:v2:teach_pixy_an_object_2 [2018/05/22 23:48]
pixycam [Teach Pixy2 an Object]
wiki:v2:teach_pixy_an_object_2 [2018/05/23 21:56]
pixycam
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   2. The brighter the LED, the better the lock. Move the object a little and see if you can maximize the LED brightness.   2. The brighter the LED, the better the lock. Move the object a little and see if you can maximize the LED brightness.
   3. Look at the region-growing grid in the PixyMon window and see how the size of the grid corresponds to the LED color and brightness. A grid that covers more of your object is better than a grid that covers only some of your object and results in a brighter LED. The picture below shows a grid that covers most of the object (good).\\   3. Look at the region-growing grid in the PixyMon window and see how the size of the grid corresponds to the LED color and brightness. A grid that covers more of your object is better than a grid that covers only some of your object and results in a brighter LED. The picture below shows a grid that covers most of the object (good).\\
-{{wiki:img:7db5032b3268d3d135423b3db4c4daf741bb0e91.png?400}}+{{wiki:v2:image_211.png}}
  
 Learning when Pixy2 has a decent lock by looking at the LED might take a little practice, but once you get the feel of it, you can teach Pixy2 new objects reliably **without needing to use PixyMon**! Learning when Pixy2 has a decent lock by looking at the LED might take a little practice, but once you get the feel of it, you can teach Pixy2 new objects reliably **without needing to use PixyMon**!
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 After you teach Pixy2 a signature, it saves the signature in flash, so when you power cycle your Pixy2, it will remember the signatures you taught it and continue to track objects that match these signatures. After you teach Pixy2 a signature, it saves the signature in flash, so when you power cycle your Pixy2, it will remember the signatures you taught it and continue to track objects that match these signatures.
  
-If you accidentally find yourself teaching signature 2 when you meant to teach signature 1 (i.e. you released the button when it was orange instead of red), for example, ​just hold down the button until the LED turns off. This is how you tell Pixy2 to cancel teach mode. You can then start over by holding the button down again.+If you accidentally find yourself teaching signature 2 when you meant to teach signature 1 (i.e. you released the button when it was orange instead of red) just hold down the button until the LED turns off. This is how you tell Pixy2 to cancel teach mode. You can then start over by holding the button down again.
  
  
wiki/v2/teach_pixy_an_object_2.txt ยท Last modified: 2018/05/23 22:24 by pixycam