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wiki:v2:using_color_codes [2018/06/08 11:50]
pixycam
wiki:v2:using_color_codes [2018/06/08 16:54]
pixycam [Color code modes]
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 ==== What about the angle that's reported? ==== ==== What about the angle that's reported? ====
  
-The angle value that's reported raises a question -- since color codes can be in any orientation,​ aren't there two possible ways to report a color code? For example, a color code that has three tags consisting of: color code signature 1, next to color code signature 2, next to color code signature 3, could have an octal representation of 123, or possibly 321. Which representation is used? The smaller numerical representation (123) is always reported for consistency.+The angle value that's reported raises a question -- since color codes can be in any orientation,​ aren't there two possible ways to report a color code? For example, a color code that has three tags consisting of: color code signature 1, next to color code signature 2, next to color code signature 3, could have an octal representation of 123, or possibly 321. Which representation is used? The smaller numerical representation (123) is always reported for consistency. ​ In other words, 321 will never be reported because it's considered invalid.  ​
  
  
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   - **Mixed:** In this mode, color code objects are reported along with normal objects. Additionally,​ objects that match color code signatures, but are not part of a color code are also reported.   - **Mixed:** In this mode, color code objects are reported along with normal objects. Additionally,​ objects that match color code signatures, but are not part of a color code are also reported.
  
-Now, that may have been confusing... We expect most people will find that mode is the most useful, so if in doubt, ​use mode 1!+Now, that may have been confusing... We expect most people will find that **Enabled** ​mode is the most useful, so if in doubt, ​just stick with that.  ​
  
  
wiki/v2/using_color_codes.txt ยท Last modified: 2018/06/08 19:09 by pixycam